Picture of Henrik OlsenHenrik Olsen

Freelance Interaction Design Consultant

 

Henrik is a seasoned Interaction Designer and Usability Expert. His passion is designing simple, useful, and attractive interactive products that everybody can use.

 

From 2003 to 2006, Henrik was an employee at Acure, an IBM Company. He worked as project manager and head of the user experience team on the Danish national e-health portal. In 2005, the site won the special prize of the year in the contest of the best government sites in Denmark. The prize was given for the "impressive self-service solutions that fulfil their purpose and are easy to use." The site was ranked 94 % user-friendly.

 

In April 2006, Henrik left his job at Acure to freelance and find the time to write a book.

 

Among colleagues around the world, Henrik is known as the guy behind GUUUI. Here, he writes weekly postings and quarterly articles about interaction design and user experience in general.

 

Henrik is particularly passionate about prototyping - the creation of quick and dirty models of interactive products that allow us to test their viability, before they are put into production. He has written several articles on the benefits of prototyping and how to use prototyping efficiently throughout a development process.

 

The promised land of prototyping

Wednesday, November 8th, 11.00

Category: Intermediate

Track: Project Management

 

Prototyping is the process of quickly putting together a working model of a product to test, refine, and eventually agree on its design, before it's put into production. Within many of the established creative disciplines, such as architecture and car manufacturing, prototyping has been used for decades as a means of making ideas explicit, reveal problems, and work out mistakes.

 

In the world of software development, building quick and dirty prototypes of user interfaces has proven to be tremendously rewarding for the entire development process. It's a method that can help us design better products, communicate effectively with clients, improve team collaboration, and foster a more painless and cost-effective project workflow.

 

Henrik welcomes you to the promised land of prototyping. In his 30 minutes talk, he will explain what user interface prototyping is, why we should bother building prototypes, and how to leverage the full potential of prototyping in the development process.

 

Joint session with case presented by Anna Arnoldsson from Vattenfall Group.

 

Download:

 

GUUUI - The interaction designers coffee break

View the 5 latest postings from Henrik's blog:

 

Links

 

View the schedule.

2010 - this year!

Read more about our 2 conferences in 2010:
- Philadelphia 10 in May
- Aarhus 10 in November

About GUUUI

GUUUI is a site for people engaged in the various fields of making the web a better experience for the users.

 

GUUUI has grown out of a personal need for a place to store valuable knowledge and references in a well-arranged, manageable, and readily accessible manner.

 

GUUUI is a private project and isn't sponsored or initiated by any private or public organisation or company.

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On the schedule you can download all presentations, together with audio from all sessions and video from the keynotes.